

That's where the rush mechanics come in turn limits or other elements that say to the player "The story is rushing and the game is also forcing you to rush". So if the player wants they can turtle through the segment of the game with no actual need to hurry save for a self imposed desire to. Many times characters in a game might be "rushing" in the story, but the gameplay itself remains at normal pace. Godwin - I think one thing to consider is that story and gameplay don't always cross over perfectly with one another in games. No cities, no units, no hesitation on the enemy to wipe you out.Īnd no, the dialog says 'we shouldn't go up there before we are ready' until the time he says we should hurry.īut I'm sorta trying to pick your brain on what you were thinking with the campaign because its not making sense from my end. She has one city, and she walks away from it, and the enemy who has like 5 cities masses an army and takes her out and all you got is 1 hero, and a level 1 guy you just got. but the escort mission function of that human campaign mission is. Seriously you start with 2 heros and get a level 1 hero, and the old hero ditches you, so its just your leader and a fricking level 1 hero, to prevent your idiot ally from committing suicide and losing the map.Īlot of the campaigns aren't balanced properly. Why are we switching classes for every campaign mission? I figured it was to tutorialize us in the classes but the map's difficulty even on the easiest settings can be almost impossible (talking about the torchbearer human quest #4, where for some poor reason you don't get the hero or her city, and instead she allies with you and you have to 'keep her alive' where she promptly runs off and gets herself killed and theres nothing you can do about it because you got absolutely s***) Its a problem with the campaign, they keep throwing new classes and races at you, so if you give me an advanced campaign mission with a race/class I'm seeing for the first time its. But if you don't its not enough time to fully explore the class. an 85 turn limit isn't bad if you know your dwarves and you know the dreadnought class. Again, its a Campaign map which people play for tutorial's sake.
